Kyuden Caerdydd - Spirit of Bushido
Daidoji Iron Warriors
Skills: Battle, Defense 2, Iaijutsu, Kenjutsu (Katana), Kyujutsu, any one Skill
Benefit: +1 Agility
Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or Polearm, Travelling Pack, 10 koku.
Ref: CR 111
Rank 1: The Force of Honor
You gain a bonus of your Honor Rank (rounded down) minus 4 to your Wounds at each Wound Rank, to a minimum bonus of one. (Thus at Honor Rank 6.5, you gain a bonus of 2 Wounds to each Wound Rank.) Additionally, you gain a bonus of +1k0 to the total of all attack rolls while in the Attack Stance.
Rank 2: The Shield of Faith
When you perform the Guard Maneuver, the benefits last for an additional Round. Additionally, the Armor TN bonus of the Guard Maneuver is increased by 5. (This bonus applies to both your Armor TN and your target’s Armor TN – thus, you suffer no TN penalty when Guarding, and your target gains a bonus of +15 to his Armor TN instead of +10.)
Rank 3: Strike Beneath the Veil
You may make melee attacks as a Simple Action instead of a Complex Action while in the Attack Stance.
Rank 4: Vigilance of Mind
You may spend a Void Point during the Reactions Stage to target an opponent who has attempted to strike at either you or the target of your Guard Maneuver during the Round. You gain a bonus of +2k1 to the total of all attack and damage rolls against that opponent during the next Round.
Rank 5: To Tread on the Sword
You may spend two Void Points as a Free Action when someone declares an action against the target of your Guard Maneuver. You become the target of the action instead (if it would be a legal action – GM’s discretion in questionable instances). You also gain one Free Action that you may use immediately for the sole purpose of moving toward the target of your Guard Maneuver. If you cannot reach your target, this Technique has no effect.
Crane Elite Spearman – Requirements: Spears 3
Imperial Explorer – Requirements: Lore: Cartography 3
Imperial Legionnaire – Requirements: Glory 2+, appointment as Imperial Legionnaire
Jade Legionnaire – Requirements: Glory 2+, appointment as Jade Legionnaire
Provincial Guardsman – Requirements: Defense 4, any one Weapon Skill 4
Daidoji Spy-Master – Requirements: Crafty Advantage or an Honor Rank of 4.0 or less. Must be Daidoji Family
Daidoji Trading Council – Requirements: Commerce (Merchant) 3, and either Gentry or Wealthy Advantages. The Advantage can be waived if the character has established themselves as a Merchant in other ways.
Aerie Falconer – Requirements: Animal Handling (Falcon) 3
Asahina Archer – Requirements: Air 3, Kyujutsu 5, must be Asahina or Daidoji Family
Daidoji Heavy Regulars – Requirements: Heavy Weapons 5
Doji Marines – Requirements: Sailing 3
Emerald Magistrate – Requirements: Investigation 3, Lore: Law 3, appointment as an Emerald Magistrate
Empress Guard – Requirements: Perception 3
Jade Magistrate – Requirements: Lore: Law 3, Spellcraft 3, appointment as an Emerald Magistrate
Kenburo’s Way – Requirements: Intimidation 5, Iaijutsu 5, student of the Ruby Dojo
Children of Doji – Requirements: Awareness 6, Void 4, Courtier 6, Etiquette 6, Sincerity 5, any one Perform / Artisan Skill 4, Ally Advantage(with at least four different individuals, one of which must be Devotion 4), Honor Rank 5.0 or higher
Daidoji Harrier – Requirements: Agility 4, Air 4, Craft: Explosives 3, Hunting (Traps) 3, Stealth 5, Knives 4, Must be Daidoji Family and recruited for membership in the Harriers.
Kakita Master Artisans – Requirements: Awareness 5, Void 5, At least one Kakita Artisan chosen art Skill must be Rank 8 or higher, if you are trained as Kakita Artisan you must have Great Potential in the Skill of one of your chosen arts. If you are not trained as a Kakita Artisan, you must be a Crane with both the Prodigy advantage and Great Potential advantage in either Acting, an Artisan skill, or a Perform skill. This single skill becomes your chosen art for the purposes of this school’s techniques
Kenshinzen – Requirements: Fire 4, Void 4, Iaijutsu 5, Lore: Bushido 4, Meditation 5, must defeat a current Kenshizen in a legal iaijutsu duel.